• Changelog 06/08/2020

    Hello everyone, Today is a highly anticipated wipe! Before we kick off with all the changes we’re making this wipe, we would like to take a moment to thank all of you that have been playing on our servers and staying with us. We have seen quite the increase of players and at some point, nearly reached the status of having a full server. That was an amazing moment that we would all like to thank you for! What is maybe the biggest change you will see from today onwards (and some of you have guessed this already): We wholeheartedly welcome Eddie to the staff team! He will be keeping…

  • Changelog 18/06/2020

    Hello everyone, Today is a highly anticipated wipe! Before we kick off with all the changes we’re making this wipe, we would like to take a moment to thank all of you that have been playing on our servers and staying with us. We have seen quite the increase of players and at some point, nearly reached the status of having a full server. That was an amazing moment that we would all like to thank you for! What is maybe the biggest change you will see from today onwards (and some of you have guessed this already): We wholeheartedly welcome Eddie to the staff team! He will be keeping…

  • Changelog 02/04/2020

    Good evening everyone! It is this time of the month again where we will update you with everything that’s been going on behind the scenes here at CobaltCove. We bring a whole lot of updates this time, make sure you read them all carefully as there are numerous big changes made this time to the existing server set up. First of all; our birthday The month of April marks a whole year CobaltCove.io has been running. It’s been a fantastic year, I’ve met some great people, had some great laughs. I’ve left the changelog to the last minute again so I’m not going to ramble on about this. But a…

  • Changelog 19/03/2020

    Good evening everyone! It is this time of the month again where we will update you with everything that’s been going on behind the scenes here at CobaltCove. We bring a whole lot of updates this time, make sure you read them all carefully as there are numerous big changed made this time. We are officially releasing the WarZone server to the public. We want to thank everyone for their contribution in making WarZone an amazing new experience to be found in Rust, either by posting feedback or generally just coming over to check out the server. All your feedback has greatly helped us balance out the server, up to…

  • Changelog 20/02/2020

    Good evening everyone! The server has wiped! Today not so many changes. Just some much-needed love on the Helicopter Levels plugin. Work continues in the background on the new server changes as part of the big project. Server Changes Helicopter Levels PluginI’ve been working closely with a developer to get some new features added to the custom Helicopter plugin. I’m often seeing some you saying “That heli was too hard to be worth it” Yeah, they are pretty hard some of them. So to make it worth a bit more, the developer has added RP each time you kill the heli. You will receive half the RP back as well…

  • Changelog 06/02/2020

    Good evening everyone! The server has wiped! We have some small changes coming in. Not a huge amount, but just something to give you a little taster of what’s to come in the server overhaul. Custom Map Looking back to the events with custom monuments where the whole server would lag out/ DC when a player came near, we have decided to run with a vanilla map for the coming 2 weeks. Do not worry, the latest Rust updates (ringroad most importantly, map wise) will be there! This will give us extra time to ensure the Rust Editor is aligned with the new assets available in-game. For you, our dear…